Ofc, you wouldn't go to either extreme, you wouldn't vent to 0 but below 65% to get the max attack speed, and you'd only build to 5 stacks and not to full overcharge so you're playing around with the middle of the overcharge bar without going to either extreme. Venting before hordes for fast swings, and building up overcharge for armored enemies or monsters for best crit. Pyromancer's metagameplay should be a tradeoff between high-overcharge high-crit but slow attacks, and low overcharge fast attacks but lower crit. Honestly the whole talent tier needs to be redone. At the very least it should only stop the extra 25% attack speed slowdown (and the movement speed and such) when in the red, and not the 15% attack speed slowdown at 65% overcharge but even then the problem is that the other two are utility (and frankly abysmal) so you need something that isn't an instapick every time. It's the only viable option on that tier, and it stops Sienna caring about overcharging. Either way, venting should be manual and deliberate rather than Battle Wizard's passive bleedoff, and Unchained's blocking mechanic it provides greater control over her overcharge for the class that cares about it the most, while also needing to be tended to carefully (you need to watch your Free Vent buff stacks and keep heat where you can manage it, if you're careless and go too high and need to go back you're paying in health). I think "gain a stack on crit, one stack = 2% hp dmg not taken from venting" is a good rule of thumb but the numbers might need tuning. Sienna needs a buff she can build stacks of to allow her to vent for free without damaging health. Ideally the amount of overcharge between 5 stacks of Critical Mass and into the 3rd bar (and complete slowdown) would be lengethened to give her more room to shoot without getting into the red. To parrot my points from the other thread: That way she gets a good range buff that doesn't really increase her damage, just gives her the power to use her existing range damage faster, which charges her up for crits faster and synergizes well with her talent tree. ![]() I always thought a great passive for Pyro would be faster ranged charge time, like the BW talent "Rechannel" but active all the time without needing the "tranquility". I also really like the giant slow moving burning head idea mentioned above, that be really cool if it cleared some space at the same time, adding to her survivability in panicky/crowded situations (which is what she lacks). (Easy fix without having to completely rework). Instead of drastically increasing it's power or damage, they slightly increased it's power and cooldown and drastically increased it's penetration, allowing it to hit way more enemies like the Waystalker ult. I really liked what they did with it in the tournament rebalancing mod. ![]() I think everyone agrees that her ult needs to be buffed or reworked entirely.
0 Comments
Leave a Reply. |